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<rss version="2.0"><channel><title>Blog — Dylan Jones</title><link>https://www.thedylanjones.com/blog</link><description>Dylan Jones's blog</description><item><title>Pokemon Go is the best and worst game I’ve ever played</title><link>https://www.thedylanjones.com/blog/pokemon-go-is-the-best-and-worst-game-ive-ever-played</link><guid>https://www.thedylanjones.com/blog/pokemon-go-is-the-best-and-worst-game-ive-ever-played</guid><pubDate>Tue, 12 Feb 2019 00:00:00 -0000</pubDate><description>Surrounded by people at 1am on a Monday, it sinks in that Pokemon Go has so much going for it, and yet even more holding it back. Despite a perfect view…</description></item><item><title>Currencies in game economy loops</title><link>https://www.thedylanjones.com/blog/currencies-in-game-economy-loops</link><guid>https://www.thedylanjones.com/blog/currencies-in-game-economy-loops</guid><pubDate>Wed, 28 Nov 2018 00:00:00 -0000</pubDate><description>Wouldn’t it be helpful to bring more knowledge from simple visualizations into your game? After you’ve finished celebrating your game’s fun core loop…</description></item><item><title>Make your trailer drop a jaw</title><link>https://www.thedylanjones.com/blog/make-your-trailer-drop-a-jaw</link><guid>https://www.thedylanjones.com/blog/make-your-trailer-drop-a-jaw</guid><pubDate>Sat, 17 Nov 2018 00:00:00 -0000</pubDate><description>Why? Your game’s trailer can be the final piece of the puzzle, or the hole that ruins everything. Discoverability for your game will always be the hardest…</description></item><item><title>Indie Game Analytics 101 (part 2 – five mistakes)</title><link>https://www.thedylanjones.com/blog/indie-game-analytics-101-part-2-five-mistakes</link><guid>https://www.thedylanjones.com/blog/indie-game-analytics-101-part-2-five-mistakes</guid><pubDate>Fri, 17 Nov 2017 00:00:00 -0000</pubDate><description>This is a post from the featured series on the Unity Analytics Playnomics blog . It takes from lessons after launching Battle Group 2 , which is a…</description></item><item><title>Indie Game Analytics 101 (part 1 – five terms)</title><link>https://www.thedylanjones.com/blog/indie-game-analytics-101-part-1-five-terms</link><guid>https://www.thedylanjones.com/blog/indie-game-analytics-101-part-1-five-terms</guid><pubDate>Sun, 15 Oct 2017 00:00:00 -0000</pubDate><description>This is a post from the featured series on the Unity Analytics Playnomics blog . It takes from lessons after launching Battle Group 2 , which is a…</description></item><item><title>How to cut food from your indie game budget:</title><link>https://www.thedylanjones.com/blog/how-to-cut-food-from-your-indie-game-budget</link><guid>https://www.thedylanjones.com/blog/how-to-cut-food-from-your-indie-game-budget</guid><pubDate>Sat, 15 Apr 2017 00:00:00 -0000</pubDate><description>Remember the future utopia of the 1950’s? The future where hunger is solved with pills and powder? Simply press a button for a nutritious, cheap, and…</description></item><item><title>Blog migration! (doing biggest hits only)</title><link>https://www.thedylanjones.com/blog/blog-migration-doing-biggest-hits-only</link><guid>https://www.thedylanjones.com/blog/blog-migration-doing-biggest-hits-only</guid><pubDate>Fri, 17 Mar 2017 00:00:00 -0000</pubDate><description>Welcome to the updated site! Some older blogs can be found on the original blog or the Gamasutra blog . I’ve moved over just it’s biggest hits to this new…</description></item></channel></rss>
